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* Once a Trust spell has been acquired, it can be used at any level.
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Stone (Stone I - III ) / Aero (Aero I - III ) / Water (Water I - III ) / Fire (Fire I - III ) / Blizzard (Blizzard I - III ) / Thunder (Thunder I - III ) (up to III) / Drain (Drain I - II )Ībsorbs (Absorb-STR / Absorb-DEX / Absorb-VIT / Absorb-MND / Absorb-INT / Absorb-CHR / Absorb-AGI / Absorb-Acc / Absorb-TP / Absorb-Attri ) / Aspir (Aspir I - II ) / Stun Red Lotus Blade / Swift Blade / Savage Blade Utsusemi (Utsusemi: Ichi / Utsusemi: Ni ) Hojo (Hojo: Ichi / Hojo: Ni ) / Kurayami (Kurayami: Ichi / Kurayami: Ni ) Nashmeira in party: Increased defense and increased enmity. Slapstick / Chimera Ripper / String Clipper Power Slash / Sickle Moon / Ground Strike Quest ("Trust: San d'Oria" / attain Rank 6 )įast Blade / Seraph Blade / Swift Blade / Savage Blade Royal Savior (Enhances Defense for all allies.
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Red Lotus Blade / Flat Blade / Savage Blade Red Lotus Blade / Vorpal Blade / Swift Blade There are also characters whose alter egos are only available as prizes during Repeat Login Campaigns or seasonal events. Certain characters' alter egos, however, are only available once certain prerequisites have been fulfilled, such as reaching a certain national rank or obtaining the alter egos of certain other characters. Such representatives are present in each of the three nations, enabling adventurers to obtain a variety of alter egos with little effort. In order to be able to use Trust Magic, adventurers must join the "Trust Initiative" by completing a quest given to them by a representative of the Jeuno Institute of Magical Studies in order to receive a "Trust Permit", enabling them to perform the trust exercise with others who have signed up to the initiative. Trust Magic is a class of magic exclusive to Final Fantasy XI, with which adventurers can call forth "alter egos"–doppelgängers of various well-known non-player characters–to travel alongside them and assist them in battle, much like party members.